Here's a simple material made using basic rigid body simulation and a few tweaks that make it tileable and all baked into PBR maps.
I first created the coin itself and dropped a bunch to a floor in Blender and then baked the animation. After that, I duplicated the result and retouched it to make it tileable.
The result was all baked on a plane in Blender with some minor adjustments made in Substance Designer.
Hope y'all enjoy it!
2x Tiled Sphere.