In this project, I've tried to experiment with foliage, mainly a pine tree and some grass.
Another challenge was to successfully mix it with some Quixel Bridge assets (the rocks and other materials) with a certain degree of success.
Shoutouts to @Malte Szellas for the Blender Pivot Painting script as well as his Unreal Engine shader on which I based my own material in this environment.
Wind parameters showcase.
Grass asset in engine.