A Hidden Shrine - Homage to Thawan Duchanee

This artwork is a tribute to Thawan Duchanee's amazing art and a celebration of my recent trip to Thailand.
In this Unreal Engine environment, I've used a few photogrammetry assets I've gathered in the past few months.
These assets, such as the pebbles and scattered rocks, were created using Reality Capture; most importantly, the hero asset is a sculpture made by Thawan Duchanee that can be found at the Black Museum in Chiang Rai.
The cliffs are made using a single rock module I've sculpted in ZBrush and textured in Substance Painter, no special shader was necessary, given the purpose of this project.
The main tree was made simply using a picture I took in Thailand. I cleaned up some occlusion artifacts in Photoshop, and in Blender, I modelled the key features of the tree, propped it into place, added some subdivision, and sculpted some bulging features to make the silhouette more convincing.
The grass and parts of the ground are once again simply made using some of my pictures.
I hope you enjoy it!

Candle set made in ZBrush, textured in Substance Painter. The shader used in Engine has a Subsurface Profile.

Candle set made in ZBrush, textured in Substance Painter. The shader used in Engine has a Subsurface Profile.

A very flexible module that helped terraform pretty much the entire environment.

Sculpted in ZBrush, decimated and UV'd in Blender, textured in Substance Painter.

A very flexible module that helped terraform pretty much the entire environment.

Sculpted in ZBrush, decimated and UV'd in Blender, textured in Substance Painter.

The entirety of the tree was built using this single picture.
First, I cleaned up some parts in Photoshop. Then, in Blender, I defined the key features with the knife tool and then sculpted on it mainly using the Inflate brush.

The entirety of the tree was built using this single picture.
First, I cleaned up some parts in Photoshop. Then, in Blender, I defined the key features with the knife tool and then sculpted on it mainly using the Inflate brush.

More photogrammetry assets I captured near my house.

More photogrammetry assets I captured near my house.

The hero asset is based on a sculpture featured in the Black Museum by Thawan Duchanee in Chiang Rai.

The hero asset is based on a sculpture featured in the Black Museum by Thawan Duchanee in Chiang Rai.

The asset was processed through Reality Capture.

The asset was processed through Reality Capture.

Some parts of the scan weren't as successful, so I filled in some of the details in ZBrush during the cleanup process, mimicking potential damage.
In Substance Painter, I applied a generic rock material to patch the holes.

Some parts of the scan weren't as successful, so I filled in some of the details in ZBrush during the cleanup process, mimicking potential damage.
In Substance Painter, I applied a generic rock material to patch the holes.